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mr. x
05-16-2004, 01:44 PM
http://ps2media.gamespy.com/ps2/image/may04_gtasanandreas_051204_003.jpg

http://ps2media.gamespy.com/ps2/image/may04_gtasanandreas_051204_004.jpg

http://ps2media.gamespy.com/ps2/image/may04_gtasanandreas_051204_005.jpg

http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/514984p1.html

Rockstar Games released a tiny bit of backstory to its upcoming Grand Theft Auto: San Andreas game for the PlayStation 2 that gives players an idea of what the story behind the game is all about. The game follows Carl Johnson, a man who managed to escape the rough life in Los Santos, San Andreas - a city torn apart from corruption, drugs and gangs. The city borders the affluent suburbs where the rich and the famous dwell. Nary do either side ever cross paths if they can help it. Five years ago Carl escaped the city for greener pastures. Flash-forward to the 90's, where some bad news brings him home once again.


Carl's mother has been murdered, his friends are mixed up in all kinds of trouble and his family is a mess. So Carl returns home, only to be taken into custody by corrupt cops for a homicide he didn't commit. His only option? Take control of the bad situation, save his family and take down anyone that gets in his way. Thus begins the journey in Grand Theft Auto: San Andreas.

Look for the game to hit retail this October exclusively on the PlayStation 2. Stay tuned for more on this game as it becomes available

TB4000
05-16-2004, 02:10 PM
Well, I guess now I can add myself to italians, mexicans, haitians, and chinese to people that have been blatantly stereotyped in GTA games. I know this thing is gonna sell a million copies though..I just have a feeling.

mr. x
05-16-2004, 02:28 PM
^---goes without saying dude

i actually like the GTA series, i mean yeah the chinese stereotypes are pretty blatant, and im kinda wondering about this one, cuz for one, they are gonna cross the largest minority group in the country

plus they are going for the 90's gangsta movie feel and back then i couldnt stand gangsta rap

kitty
05-17-2004, 09:11 AM
bad stereotyping vs. good game. i'm gonna buy it and just ignore the stereotyping -- the triad and yakuza stuff was pretty bad, but it's also kinda in line with the movie. it's like getting all worked up over the sopranos -- sometimes you have to realize when a line isn't being condoned by the medium but being used as an effect.

Shogun Empress
05-17-2004, 10:25 AM
http://ps2media.gamespy.com/ps2/image/may04_gtasanandreas_051204_003.jpg

http://ps2media.gamespy.com/ps2/image/may04_gtasanandreas_051204_004.jpg

http://ps2media.gamespy.com/ps2/image/may04_gtasanandreas_051204_005.jpg

http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/514984p1.html

Rockstar Games released a tiny bit of backstory to its upcoming Grand Theft Auto: San Andreas game for the PlayStation 2 that gives players an idea of what the story behind the game is all about. The game follows Carl Johnson, a man who managed to escape the rough life in Los Santos, San Andreas - a city torn apart from corruption, drugs and gangs. The city borders the affluent suburbs where the rich and the famous dwell. Nary do either side ever cross paths if they can help it. Five years ago Carl escaped the city for greener pastures. Flash-forward to the 90's, where some bad news brings him home once again.


Carl's mother has been murdered, his friends are mixed up in all kinds of trouble and his family is a mess. So Carl returns home, only to be taken into custody by corrupt cops for a homicide he didn't commit. His only option? Take control of the bad situation, save his family and take down anyone that gets in his way. Thus begins the journey in Grand Theft Auto: San Andreas.

Look for the game to hit retail this October exclusively on the PlayStation 2. Stay tuned for more on this game as it becomes available
Is this the actual storyline? It looks like you read this off the cover of a blaxpoitation flick. The 90's you say? I hope Snoop's on the soundtrack. Doggystyle was a classic! :biggrin: :biggrin:

TB4000
05-17-2004, 10:28 AM
With that bike and all, it makes me think it's the game version of this movie.

http://adorocinema.cidadeinternet.com.br/filmes/baby-boy/baby-boy-poster01.jpg

Shogun Empress
05-18-2004, 07:54 AM
With that bike and all, it makes me think it's the game version of this movie.

http://adorocinema.cidadeinternet.com.br/filmes/baby-boy/baby-boy-poster01.jpg
Tyrese would make a great lead character. :smile:

lethal
05-18-2004, 11:19 AM
Notice the sideways guns? Nice touch...little things liek that show they did some research.

I wonder how we'd feel if a future GTA was infiltrating a triad gang.

Chinatown buses, extortin local businesses, importing illegal aliens from China, heroin trafficking, gambling on mahjong at the association building...

younggiftedandblack
05-18-2004, 12:29 PM
Notice the sideways guns? Nice touch...little things liek that show they did some research.

I wonder how we'd feel if a future GTA was infiltrating a triad gang.

Chinatown buses, extortin local businesses, importing illegal aliens from China, heroin trafficking, gambling on mahjong at the association building...

They had Triads in the 1st one on the PS2 and you got to work for the Yakuza also.

mr. x
05-18-2004, 10:38 PM
They had Triads in the 1st one on the PS2 and you got to work for the Yakuza also.

ah yes, the venerable Uncle Fu

yoMAMA
05-24-2004, 09:56 AM
Next on Rockstar Games list....

GTA: Iraq(?)...

Nahh...

starting, ahmed chalabi as the mole.....

VV o n g B a
05-24-2004, 10:41 AM
what did u guys think about ghettopoly? how is this different?

ellsworth81
05-24-2004, 11:17 AM
Tyrese would make a great lead character. :smile:
this was a funny ass movie.

TB4000
08-08-2004, 02:19 PM
More pics from the game, which people are already trying to reserve.

http://image.com.com/gamespot/images/2004/reviews/914983_20040723_screen006.jpg
http://image.com.com/gamespot/images/2004/reviews/914983_20040723_screen004.jpg

http://image.com.com/gamespot/images/2004/reviews/914983_20040723_screen001.jpg

http://img57.photobucket.com/albums/v174/BlackSektor/screen67.jpg

mr. x
08-08-2004, 07:09 PM
http://img57.photobucket.com/albums/v174/BlackSektor/screen67.jpg

hmmm german

kinda interesting cuz a this is basically what life as a black man is to a lot of europeans, the exposure at least

anyway to be honest im a lil disappointed cuz they focus a lot on seemingly trivial things like your character getting fat and all i care for is that they make the game look nicer and the more i look at the maps the more they look like the same textures from the gta 3 engine

kitty
08-08-2004, 08:37 PM
oh! oh! *does the happy dance*

when does this sucka come out??

Cipherous
08-08-2004, 09:45 PM
damn, game looks badass

kitty
10-25-2004, 10:39 AM
it comes out today. you have to be a lucky badass to have played it already. my bf is getting my copy as we speak.

i'll give my initial reactions later tonight. *waits impatiently to get off work*.

kitty
10-25-2004, 10:30 PM
this game friggin' rocks.
i made $2500 in two nights of burglaries. and the missions are tougher than in vice city, so far.

ellsworth81
10-25-2004, 10:43 PM
i picked the wrong time to start working at a gamestop.

mr. x
10-26-2004, 01:24 AM
im patiently awaiting the pc version, i have WAY too many games and too lil time to play them. working on rome:total war, friggin doom 3 is too straight forward to be worth my time IMO, and halflife 2 is the reason i got a new card in the first place. wow

Bishop
10-26-2004, 02:31 AM
this game friggin' rocks.
i made $2500 in two nights of burglaries. and the missions are tougher than in vice city, so far.


Tougher than Vice City? That game took me weeks to beat! I'm stoked about this one though, I wonder how big a *BOOM* the diesel truck makes.......

Any new weapons in this installment of the GTA series?

kitty
10-26-2004, 06:53 AM
vice city was too easy. the missions were way too simple -- it took me nearly 3/4 of the way through the game, before i even needed to reload and try a mission twice.

i could tell you if there are new weapons, but i'm not spoiling the game for myself until i beat it once. i know there's a spray paint can for a funky new 'hidden package' system, and a fire extinguisher. those are the two new ones i've come across.

they also have tatoos, hair cuts, and clothing, so now you can buy different outfits for your guy. also, muscle-building and stamina building. :)

sinisterpanda
10-26-2004, 07:50 AM
Is the main character still tthe same guy? I've never actually plyed it so i assume it's the same guy for the first few...

deez nuts
10-26-2004, 09:56 AM
sweet......this is like the PS2 version of ghettopoly.

Shogun Empress
10-26-2004, 02:28 PM
Different guys, I think...since the games take place in different eras and places...

Vice City takes place in the 80's...GTA takes place in the present...San Andreas is in the present....I heard it takes place in the 90's. Grand Theft Auto 3 is the only one that takes place after the year 2001, I believe.

kitty
10-26-2004, 10:47 PM
it takes place in '92... lots of good classic hip hop on the radio. you play a black man in the 'hood on the west coast.

Cipherous
10-26-2004, 10:52 PM
just got this game. I am wasting alot of my valuable time on this game thus far.

TB4000
10-27-2004, 10:39 AM
I like how the M rating is basically for each and every thing the ratings board could think of...strong violence, lyrics, sexual content, blood and gore, alcohol/drug use.

kitty
10-27-2004, 11:43 AM
being with a prostitute is a little more explicit. the car shakes, and now there are moaning noises and the controller vibrates when you cum.

TB4000
10-27-2004, 03:56 PM
I may have to borrow the little cousin's PS2 for this sucka, I ain't quite down enough with the sony bandwagon to buy one just yet. I may get an XBox so I can buy Outrun 2, though.

Shogun Empress
10-27-2004, 04:18 PM
being with a prostitute is a little more explicit. the car shakes, and now there are moaning noises and the controller vibrates when you cum. :eek:

kitty
10-28-2004, 07:55 AM
hey. it's GTA. you kind of expect stuff like that.

i finally managed to get my girlfriend to sleep with me, last night, too :)

TB4000
10-28-2004, 08:05 AM
hey. it's GTA. you kind of expect stuff like that.

i finally managed to get my girlfriend to sleep with me, last night, too :)
You have no idea how long we've been waiting for you to say that phrase.:p

Straight up though, how are the play mechanics when compared to Vice City? Is it easy to grasp and everything?

kitty
10-28-2004, 09:23 AM
the controls and everything are about the same. there's an annoying camera chaos thing that happens occasionally, that i remember from the last game. sometimes, when you're close to a building, the camera swings up for a birds eye view, for no apparent reason. fine, except it makes it difficult to drive if you can't see in front of you easily.

otherwise, the rest of the gameplay is about the same, with extra stuff. there's a bmx bicycle, and you can now swim, instead of going waist deep into water and drowning.

they set it up so that your character 'levels up' with weapons and cars, and a whole bunch of other stats, so, as you use something, you gain more skill with it, making you better at it. i think that'll increase replay value, or prolong your interest in the game, encouraging you not to just go mission to mission but really take time between missions to explore and just have fun.

one thing that they changed, which i'm not sure is going to be good or not is that, at least for the first set of missions, you don't get any money when you complete a mission; you get 'respect', which allows you to recruit gang members into a small army that follows you around and shoots at things (it's a little glitchy. they don't always jump into a car with you, and it's easy for you to leave them behind). i expect i'll start making money as we progress into the game, but for now, it forces you to rely on extra 'sidequest' kind of things to make money, and you just don't make as much. we'll see how that goes.

oh, and the first set of missions are 'training missions'. it's kind of irritating that the game slowly unlocks throughout these missions. i can't even access ammu-nation yet.

TB4000
10-28-2004, 04:30 PM
Man, I went into EB Games today, people were going crazy because they were told they couldn't buy San Andreas unless they had it on reserve. One guy literally looked like he was about to just break down and cry, not to mention all the little 10 year olds that were turned away due to the rating.

kitty
10-28-2004, 07:13 PM
.... okay, no game is worth crying over.

Cipherous
10-29-2004, 09:38 AM
hey. it's GTA. you kind of expect stuff like that.

i finally managed to get my girlfriend to sleep with me, last night, too :)

damn how far are you?

also, what do you do with the bouqet of roses that you find? Can you give them to people?

achtungbaby
10-29-2004, 12:04 PM
This game kicks ass. It's not perfect and shit, I've only gone abuot an hour into it, but please tell me what other game out there has as large of an interactive universe?

It's more than five times the playable field as GTA3. That's nuts.

Grand Theft Auto: San Andreas
The best PlayStation 2 game ever?

October 25, 2004 - I'm not going to beat around the bush. Grand Theft Auto: San Andreas is the single best PlayStation 2 title I have ever played. It's larger than the biggest RPG, has more story than the heftiest adventure game, and has almost as many mini-games as Nintendo's Mario Party. Additionally, it has a production value that's second to none, boasts a faithfulness to '90s source material with an eerie accuracy, and provides more hours of entertainment than all the previous Grand Theft Autos combined. In short, it's a terrific unending masterpiece of a game -- and one that will never fall victim to an over-exaggeration of its lofty status. It's the defining piece of software for Sony's successful sophomore system, and it's almost impossible to imagine a PlayStation 2 library without it.


Now I realize that with a statement like that, I leave a lot of expectations on the table. Immediate questions from longtime GTA players (and haters) will no doubt surface regarding what kind of problems San Andreas must have. Does the framerate still stutter? Is pop-in and draw distance still an issue? Are there any collision quandaries or other graphics-related bugs? Are the sound effects still tame by other action game standards? Does the AI ever have stupid moments or not perform the way you'd want it to? And is it true that there's absolutely no form of online play whatsoever? To be honest, the answer to all those questions is a definite yes. But an even better question to ask (and one that has a lot more direct impact) is, "Do any of the issues explored above really detract from the overall experience?" In a word: No.

But how is that possible? Isn't that a significant number of concerns for one game to handle? Sure it may sound like the case when clumped together like that, but in practice it's almost completely unnoticeable. For starters, the frequencies at which the graphical hitches mentioned above appear in comparison to when they don't is so lopsided, that I'm left unaffected. Additionally, there's literally so much to experience in the single player game that the lack of online play isn't missed in the least, while the minor sound effect kinks and other presentational issues get completely dwarfed by everything else that the game manages to do right.

The big curiosity, of course, is just what is it that San Andreas does so right in the first place? After all, IGN and every other videogame publication on the planet have been sworn to secrecy since first getting our hands on the game late last week. And while it's true that we've told you all about the different kinds of features that Rockstar had plans to implement by release day, nobody's talked about how those features actually felt. Even more importantly, though, no one has mentioned the number one reason that Grand Theft Auto: San Andreas is so amazing to begin with: it's the first game I can ever remember that asks its players to wonder "What can't you do" as opposed to "What can you?"

Johnson N The Hood
The storyline of San Andreas should feel somewhat familiar to fans of 1990s cinema. Borrowing rather heavily from John Singleton, Spike Lee, and Ernest Dickerson pictures, this iteration of Grand Theft Auto is all about the thug life when it was still in its infancy. Following the exploits of young Carl Johnson, the game begins as CJ returns from exile in Liberty City after learning that his mother's been killed via unknown circumstances. CJ feels pretty torn about coming back too, as he originally left Los Santos five years ago when his younger brother Brian was mercilessly gunned down. Nevertheless, family's family and Carl returns home to San Andreas to pay his respects.

Within seconds of arriving in Los Santos, however, CJ is met by two bastardly police officers: Frank Tenpenny and Eddie Polaski. Rotten to the core, the pair of crooked officers robs Carl of all his money, frames him for the death of a cop that's on to their schemes, and tosses him into the middle of enemy gang territory. Weaponless and outnumbered, CJ is forced to run back to his old neighborhood in an effort to survive. Once resolved, things really begin to take off, and players will meet a huge assortment of characters in a short period of time. CJ's older brother Sweet, his sister Kendl and her boyfriend Caesar, Carl's friends Big Smoke and Ryder, and a massive gallery of supporting personalities all weave an intricate plot that's easily among the best storylines this year.

In fact, Grand Theft Auto: San Andreas has probably the best narrative of any of the three PS2 GTAs far. It's certainly more multifaceted than 2002's Vice City anyway, and offers up a large selection of interwoven and completely independent plot threads that really help to tell an effective story. And while the characters don't grow or evolve the same way they would in an adventure game or an RPG (save for CJ), they're still vastly different from one another and do a great job of keeping things interesting. The absolutely terrible rhyme-deficient street rapper OG Loc, for example, is in complete contrast to your serious older brother Sweet. San Fierro's honorable Tong leader Wuzi is a great alternative to the tough-talking mystery man Mike Torreno. And your harsh but loving sister Kendl is as different as can be from your psycho 'kill everything that moves' girlfriend from the San Fierro countryside. Best of all, though, none of these characters are annoying or out of place (unless they're intended to be) -- and almost all of them offer up some truly memorable scenery.

Cipherous
10-29-2004, 01:26 PM
This game kicks ass. It's not perfect and shit, I've only gone abuot an hour into it, but please tell me what other game out there has as large of an interactive universe?

It's more than five times the playable field as GTA3. That's nuts.

Grand Theft Auto: San Andreas
The best PlayStation 2 game ever?

October 25, 2004 - I'm not going to beat around the bush. Grand Theft Auto: San Andreas is the single best PlayStation 2 title I have ever played. It's larger than the biggest RPG, has more story than the heftiest adventure game, and has almost as many mini-games as Nintendo's Mario Party. Additionally, it has a production value that's second to none, boasts a faithfulness to '90s source material with an eerie accuracy, and provides more hours of entertainment than all the previous Grand Theft Autos combined. In short, it's a terrific unending masterpiece of a game -- and one that will never fall victim to an over-exaggeration of its lofty status. It's the defining piece of software for Sony's successful sophomore system, and it's almost impossible to imagine a PlayStation 2 library without it.


Now I realize that with a statement like that, I leave a lot of expectations on the table. Immediate questions from longtime GTA players (and haters) will no doubt surface regarding what kind of problems San Andreas must have. Does the framerate still stutter? Is pop-in and draw distance still an issue? Are there any collision quandaries or other graphics-related bugs? Are the sound effects still tame by other action game standards? Does the AI ever have stupid moments or not perform the way you'd want it to? And is it true that there's absolutely no form of online play whatsoever? To be honest, the answer to all those questions is a definite yes. But an even better question to ask (and one that has a lot more direct impact) is, "Do any of the issues explored above really detract from the overall experience?" In a word: No.

But how is that possible? Isn't that a significant number of concerns for one game to handle? Sure it may sound like the case when clumped together like that, but in practice it's almost completely unnoticeable. For starters, the frequencies at which the graphical hitches mentioned above appear in comparison to when they don't is so lopsided, that I'm left unaffected. Additionally, there's literally so much to experience in the single player game that the lack of online play isn't missed in the least, while the minor sound effect kinks and other presentational issues get completely dwarfed by everything else that the game manages to do right.

The big curiosity, of course, is just what is it that San Andreas does so right in the first place? After all, IGN and every other videogame publication on the planet have been sworn to secrecy since first getting our hands on the game late last week. And while it's true that we've told you all about the different kinds of features that Rockstar had plans to implement by release day, nobody's talked about how those features actually felt. Even more importantly, though, no one has mentioned the number one reason that Grand Theft Auto: San Andreas is so amazing to begin with: it's the first game I can ever remember that asks its players to wonder "What can't you do" as opposed to "What can you?"

Johnson N The Hood
The storyline of San Andreas should feel somewhat familiar to fans of 1990s cinema. Borrowing rather heavily from John Singleton, Spike Lee, and Ernest Dickerson pictures, this iteration of Grand Theft Auto is all about the thug life when it was still in its infancy. Following the exploits of young Carl Johnson, the game begins as CJ returns from exile in Liberty City after learning that his mother's been killed via unknown circumstances. CJ feels pretty torn about coming back too, as he originally left Los Santos five years ago when his younger brother Brian was mercilessly gunned down. Nevertheless, family's family and Carl returns home to San Andreas to pay his respects.

Within seconds of arriving in Los Santos, however, CJ is met by two bastardly police officers: Frank Tenpenny and Eddie Polaski. Rotten to the core, the pair of crooked officers robs Carl of all his money, frames him for the death of a cop that's on to their schemes, and tosses him into the middle of enemy gang territory. Weaponless and outnumbered, CJ is forced to run back to his old neighborhood in an effort to survive. Once resolved, things really begin to take off, and players will meet a huge assortment of characters in a short period of time. CJ's older brother Sweet, his sister Kendl and her boyfriend Caesar, Carl's friends Big Smoke and Ryder, and a massive gallery of supporting personalities all weave an intricate plot that's easily among the best storylines this year.

In fact, Grand Theft Auto: San Andreas has probably the best narrative of any of the three PS2 GTAs far. It's certainly more multifaceted than 2002's Vice City anyway, and offers up a large selection of interwoven and completely independent plot threads that really help to tell an effective story. And while the characters don't grow or evolve the same way they would in an adventure game or an RPG (save for CJ), they're still vastly different from one another and do a great job of keeping things interesting. The absolutely terrible rhyme-deficient street rapper OG Loc, for example, is in complete contrast to your serious older brother Sweet. San Fierro's honorable Tong leader Wuzi is a great alternative to the tough-talking mystery man Mike Torreno. And your harsh but loving sister Kendl is as different as can be from your psycho 'kill everything that moves' girlfriend from the San Fierro countryside. Best of all, though, none of these characters are annoying or out of place (unless they're intended to be) -- and almost all of them offer up some truly memorable scenery.

whoa, I thought you said you weren't buying it
:tongue:

kitty
10-30-2004, 02:46 PM
damn how far are you?

also, what do you do with the bouqet of roses that you find? Can you give them to people?


Yes, you can give 'em to your girlfriend to increase the amount of progress you make with her on a date, by one point. When you get Denise, (she is available after a mission with Sam Jackson's character, in the first chapter), go to her house between a certain time to trigger a date. While she's with you, pull out the flowers and walk up to her and press (and hold) L1 to give it to her. She will be happy. You can also, whether you give her flowers or not, hold L1 and kiss her, as long as your progress with her is high enough.

The flowers are carried in the 'Gift' part of your inventory. Other items also fill that slot and can also be given as gifts.


A spoiler about gifts -- don't read if you want to find hidden gifts yourself.

If you go to the Police Station in the tiny town just south of Blueberry (the town has a Pay-'N Spray), go inside, go straight through the first door, turn to the right, go to the back wall and turn right to go into the showers. There you will find a purple double-ended dildo that can also be given to your girlfriend. It makes Denise happy, don't know how other girlfriends will react.


A spoiler about progress with Denise

When you fill up your progress bar with Denise, she gives you a pimp suit. :)


I've spent hours on this game already. I'm doing the gang wars stuff right now. So far, I've taken out almost all of the Ballers, and am halfway through eating up the Cabrones. Most of Lost Santos gang territory is mine.

Cipherous
10-31-2004, 07:51 AM
Yes, you can give 'em to your girlfriend to increase the amount of progress you make with her on a date, by one point. When you get Denise, (she is available after a mission with Sam Jackson's character, in the first chapter), go to her house between a certain time to trigger a date. While she's with you, pull out the flowers and walk up to her and press (and hold) L1 to give it to her. She will be happy. You can also, whether you give her flowers or not, hold L1 and kiss her, as long as your progress with her is high enough.

The flowers are carried in the 'Gift' part of your inventory. Other items also fill that slot and can also be given as gifts.


A spoiler about gifts -- don't read if you want to find hidden gifts yourself.

If you go to the Police Station in the tiny town just south of Blueberry (the town has a Pay-'N Spray), go inside, go straight through the first door, turn to the right, go to the back wall and turn right to go into the showers. There you will find a purple double-ended dildo that can also be given to your girlfriend. It makes Denise happy, don't know how other girlfriends will react.


A spoiler about progress with Denise

When you fill up your progress bar with Denise, she gives you a pimp suit. :)


I've spent hours on this game already. I'm doing the gang wars stuff right now. So far, I've taken out almost all of the Ballers, and am halfway through eating up the Cabrones. Most of Lost Santos gang territory is mine.

I just got Denise!

I like how she thanks me for burning her apartment down by asking me out.
:wink:

kitty
10-31-2004, 10:25 AM
I just got Denise!

I like how she thanks me for burning her apartment down by asking me out.
:wink:

sweet!

oh, god, i just made it to the second chapter. i'm so mad!! (only because of what happens to get you there. this is an awesome story line)

Cipherous
10-31-2004, 02:07 PM
sweet!

oh, god, i just made it to the second chapter. i'm so mad!! (only because of what happens to get you there. this is an awesome story line)


nice, this game is an addiction.

how do I rise my sex appeal? I can only seem to find sporting clothes shops and I am maxed out on muscle and stamina.

And I only got like 5K in my pocket.

kitty
10-31-2004, 07:30 PM
nice, this game is an addiction.

how do I rise my sex appeal? I can only seem to find sporting clothes shops and I am maxed out on muscle and stamina.

And I only got like 5K in my pocket.

sex appeal is a factor of the clothing on your back and the car you step out of. So, a nice, undamaged car plus certain clothing combinations will be the major factor in your sex appeal rating. There are boosts you can also get with certain haircuts and adding any tatoo will also give you a bonus.

Spoiler for best sex appeal combinations available in first chapter:

prolaps is the sports store, suburban is the urban clothing store which is, i believe... north sort of near the rich people's area.

Get either the cornrows haircut (from the barbershop next to the Pay'n Spray near downtown, the blonde cornrows in the one down southeast, or the most expensive fade in the one near Cesar's.

Get the track top from prolaps or the base 5 hood from suburban. Get any form of track pants from prolaps. get the mid-top sneakers from prolaps. get the silver cuban chain from suburban. Get the face black watch from suburban. any sunglasses in either suburban or prolaps will give you the same sex appeal boost, but the best respect bonus is gotten from the basic sunglasses at prolaps. Get the green rag back from bincos.

Since only those three clothings stores are unlocked in the first chapter, that will give you the best sex appeal combination in chapter one. Then, just find a nice sports car, or even a lowrider. When you step out, you should notice a beautiful sex appeal rating.

And before you ask, yes I have the book, but I don't read it for spoilers. I only read details on stuff I've already done. :wink:


oh, and if you want to earn more money, the best way early in the first chapter is to do the burglary mission.


the next best in chapter one is to take over all the gang territories and let the territory acrue money for you.

tvbdude
01-14-2006, 02:40 AM
is there an order of missions or you could play any mission as long as it is unlocked when u beat other missions?