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View Full Version : A Luis Royo homage


Hito
02-20-2003, 01:56 PM
I wanted to see if i can reproduce the feel and mood of some of my favorite paintings by Luis Royo using 3D Studio MAX.

Here is a sample
http://www.darkervisions.com/betaz/royoexamples.jpg

As you can see I really like the pics where the subject is in fron of a metal or stone wall with some sort of circular structute as a focal point to draw your eye to the subject.

My first attempt in MAX was not all that great :(
http://www.darkervisions.com/betaz/royo_door_test.jpg

So i decided to open Adobe Illustrator and came up with a design first, and came up with this
<img src='http://www.darkervisions.com/betaz/royo_wall_wip.jpg[/img]


Then I brought the AI file into MAX, and after a day and a half of fighting with it got this...
http://www.darkervisions.com/betaz/royo_door_test2.jpg

Next i will be adding a bit more Nernie detail in MAX and creating texture maps.

(If anyone knows any tutorials for making coroading metal in photoshop it would be a great help.) [/i][/B][/QUOTE]

ism
02-20-2003, 10:32 PM
Originally posted by Hito@Feb 20 2003, 04:56 PM
(If anyone knows any tutorials for making coroading metal in photoshop it would be a great help.) [/i][/b][/quote]
Nice stuff, can't wait to see the finished product.

Um as for corroding metal... about the only thing I can think of is a bump map with the right texture.

Hito
02-20-2003, 11:40 PM
Here is a test of a rust/corrosion texture i came up with in photoshop
RUST TEST (http://www.darkervisions.com/betaz/rusttest.jpg)